QoL Changes
Posted: Tue Jan 16, 2024 6:31 pm
Hi all,
I'm playing Eden since about two weeks and I've seen many gameplay mechanics that make no sense from a player perspective other than the usual "but it always was like that", stretching game time or artificially limit the players freedom.
This shard could improve on many aspects and none of the things on my list would have a negative impact on the gameplay and would make many people consider rolling again. How many players do you know that just want to hit the RvR with their favorite class and a temp for example?
You have all the freedom, respected Eden Team! You could massively improve QoL. It's still DAoC, even if all those changes would be implemented tomorrow.
Most players are vets anyways and know exactly what they want to experience. Every new player that tries DAoC (Eden) for the first time wouldn't complain about those changes either, but take it with gratefulness.
Yes, those suggestions may be controverse to you, but none of those would hurt the playerbase, gameplay nor the experience overall. It only improves the overall feel, accessibility and fluidity of the game we all love.
Right now it feels as if certain things are knowlingy gated/stretched to improve playtime.
Those are my questions/suggestions/considerations:
1. Why is there a loss when you exchange currencies back and forth (Exchange NPC) you've farmed yourself that can't even be traded? Worst thing that could happen would be more players enjoying gear for their chars and lowering the bar for new players to get into temping.
2. Why are there multiple currencies at all? Just make one and let people buy whatever they want with that.
3. Why is Gold/Plat not included as currency to convert?
4. Why are those special merchants spread across the whole realm? 95% of areas are dead anyways, just clump them together and eliminate boring travel time.
5. Why are respec stones and limited respecs still a thing? Just let us respec and dual-spec as we like. I want to experiment and not be punished for trying something new.
6. Why do I still need to complete an questline to buy {insert mob} stuff? E.g.: If I kill Gole but haven't done mini's, I can't buy items from the merch. Than's confusing and annoying.
7. Why are colors from merchants in towns still costing gold? Just make crafted only colors from housing cost money and let people have fun coloring like they want without empty pockets from new players.
8. Why isn't everyone Realm-Enhanced 24/7 in PvE areas? Make the 'losing-buffs-on-death-mechanic' BG/RvR-exclusive.
9. Why do I need to search for a hastener or why are there areas without one? Just make every Village, Town or whatever in non-RvR speeding up people.
10. Why is the Hastener-Buff only lasting 10min? Make that 1000min like the buffs. You lose it in combat anyways.
11. Why is LW1, Endu pots and perma-sprint still a thing? Just make everyone sprint 24/7 per default, increase endu regen and call it a day. Everyone is perma-sprinting after level 30 anyways. But endu-pots are another mechanic to mess with, many people forget about it and it's super annoying for the whole group/BG.
12. Why is speed from speed classes not shared with the whole BG when in range? If a random group that just formed in a BG has no speed class, they must rely on BP speed pots (which not everyone has), which is annoying and not user friendly.
13. Why is there no porter to leave/enter areas where we have to walk like 10min? Any modern game lets you just port. We still run out of dungeons or to quest areas for ages.
14. Why do I still have to wait for lvl 20 to get a mount? Just throw that into every new chars inventory.
15. Why are the solo drop rates (Salv mats/RoG's) in Eden so absolutely and completely out of touch with people that just want to solo-experience their favorite game from their past at their own pace?
16. Why does craftig still takes ages to max out and doesn't provide any XP? It would motivate people to get into crafting more. We have done it. In the past. 20+ times. It's still nearly the same as 2004. Why? More people with professions would benefit us all.
17. Why is it so demanding to catch up with RP's? A simple solution could factor in the higest and lowest RR on the server across all realms and add a multiplicative factor to your gained RP's based on the Rank you are. Example: You're RR2L9 and you'd gain 3.75x the RP's from anything that you do compared to the max RR char on the server. We have limited RR anyways, why not try to make everyone equal in strength that skill and not time spent is the relevant factor in PvP? I'd guess that less than 10% of the players experience RR7/8+ in a season anyways. Make us have RP's and RA's and maybe soft reset that for the next season.
Those are just a few mechanics I've experienced in my limited time playing two chars to 50 and fumble around in our lands.
Any of those suggestions could be implemented without creating something entirely new or changing skills or other mechanics.
Just pure and sweet QoL chages.
Cheers Folks
ISPY
I'm playing Eden since about two weeks and I've seen many gameplay mechanics that make no sense from a player perspective other than the usual "but it always was like that", stretching game time or artificially limit the players freedom.
This shard could improve on many aspects and none of the things on my list would have a negative impact on the gameplay and would make many people consider rolling again. How many players do you know that just want to hit the RvR with their favorite class and a temp for example?
You have all the freedom, respected Eden Team! You could massively improve QoL. It's still DAoC, even if all those changes would be implemented tomorrow.
Most players are vets anyways and know exactly what they want to experience. Every new player that tries DAoC (Eden) for the first time wouldn't complain about those changes either, but take it with gratefulness.
Yes, those suggestions may be controverse to you, but none of those would hurt the playerbase, gameplay nor the experience overall. It only improves the overall feel, accessibility and fluidity of the game we all love.
Right now it feels as if certain things are knowlingy gated/stretched to improve playtime.
Those are my questions/suggestions/considerations:
1. Why is there a loss when you exchange currencies back and forth (Exchange NPC) you've farmed yourself that can't even be traded? Worst thing that could happen would be more players enjoying gear for their chars and lowering the bar for new players to get into temping.
2. Why are there multiple currencies at all? Just make one and let people buy whatever they want with that.
3. Why is Gold/Plat not included as currency to convert?
4. Why are those special merchants spread across the whole realm? 95% of areas are dead anyways, just clump them together and eliminate boring travel time.
5. Why are respec stones and limited respecs still a thing? Just let us respec and dual-spec as we like. I want to experiment and not be punished for trying something new.
6. Why do I still need to complete an questline to buy {insert mob} stuff? E.g.: If I kill Gole but haven't done mini's, I can't buy items from the merch. Than's confusing and annoying.
7. Why are colors from merchants in towns still costing gold? Just make crafted only colors from housing cost money and let people have fun coloring like they want without empty pockets from new players.
8. Why isn't everyone Realm-Enhanced 24/7 in PvE areas? Make the 'losing-buffs-on-death-mechanic' BG/RvR-exclusive.
9. Why do I need to search for a hastener or why are there areas without one? Just make every Village, Town or whatever in non-RvR speeding up people.
10. Why is the Hastener-Buff only lasting 10min? Make that 1000min like the buffs. You lose it in combat anyways.
11. Why is LW1, Endu pots and perma-sprint still a thing? Just make everyone sprint 24/7 per default, increase endu regen and call it a day. Everyone is perma-sprinting after level 30 anyways. But endu-pots are another mechanic to mess with, many people forget about it and it's super annoying for the whole group/BG.
12. Why is speed from speed classes not shared with the whole BG when in range? If a random group that just formed in a BG has no speed class, they must rely on BP speed pots (which not everyone has), which is annoying and not user friendly.
13. Why is there no porter to leave/enter areas where we have to walk like 10min? Any modern game lets you just port. We still run out of dungeons or to quest areas for ages.
14. Why do I still have to wait for lvl 20 to get a mount? Just throw that into every new chars inventory.
15. Why are the solo drop rates (Salv mats/RoG's) in Eden so absolutely and completely out of touch with people that just want to solo-experience their favorite game from their past at their own pace?
16. Why does craftig still takes ages to max out and doesn't provide any XP? It would motivate people to get into crafting more. We have done it. In the past. 20+ times. It's still nearly the same as 2004. Why? More people with professions would benefit us all.
17. Why is it so demanding to catch up with RP's? A simple solution could factor in the higest and lowest RR on the server across all realms and add a multiplicative factor to your gained RP's based on the Rank you are. Example: You're RR2L9 and you'd gain 3.75x the RP's from anything that you do compared to the max RR char on the server. We have limited RR anyways, why not try to make everyone equal in strength that skill and not time spent is the relevant factor in PvP? I'd guess that less than 10% of the players experience RR7/8+ in a season anyways. Make us have RP's and RA's and maybe soft reset that for the next season.
Those are just a few mechanics I've experienced in my limited time playing two chars to 50 and fumble around in our lands.
Any of those suggestions could be implemented without creating something entirely new or changing skills or other mechanics.
Just pure and sweet QoL chages.
Cheers Folks
ISPY