Season 2: Increase RP Per Kill: Make the Grind more Enjoyable
Posted: Sun Aug 13, 2023 6:40 pm
DEVS,
You're awesome. What you have created on EDEN is Great.
My only """"only""" reservation about the entire server is the RPs per kill, or smaller rewards of RPS.
Keep the RR Caps. They are NEEDED.
Is it at all possible to increase RPs per kill (x4)? I do not think this will hurt the hardcore players as they will still have the daily time on their characters to "perfect" their art of playing. Higher RP reward on quest. This isn't 2001 the slow grind is not needed.
I do however think this will help lessen the split between casual players (who have careers, families, other commitments, that make up 85% of the player base) to have a chance. Most of the casual players were hardcore when DAOC was at it's heyday and they have the necessary skills, but cannot and will not commit several hours every single day.
I would play more if I didn't feel like I had to play every single day just to maintain the RR cap.
I want to play, have fun, and make some RPS when I'm getting kills, or having great fights.
This will not hurt the 8man's as more overall population will continue playing the game.
People are less likely to cry or log because they were zerged or died in an RvR zone when the RPS are raining in.
Just my 2 cents.
You're awesome. What you have created on EDEN is Great.
My only """"only""" reservation about the entire server is the RPs per kill, or smaller rewards of RPS.
Keep the RR Caps. They are NEEDED.
Is it at all possible to increase RPs per kill (x4)? I do not think this will hurt the hardcore players as they will still have the daily time on their characters to "perfect" their art of playing. Higher RP reward on quest. This isn't 2001 the slow grind is not needed.
I do however think this will help lessen the split between casual players (who have careers, families, other commitments, that make up 85% of the player base) to have a chance. Most of the casual players were hardcore when DAOC was at it's heyday and they have the necessary skills, but cannot and will not commit several hours every single day.
I would play more if I didn't feel like I had to play every single day just to maintain the RR cap.
I want to play, have fun, and make some RPS when I'm getting kills, or having great fights.
This will not hurt the 8man's as more overall population will continue playing the game.
People are less likely to cry or log because they were zerged or died in an RvR zone when the RPS are raining in.
Just my 2 cents.