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[MOBS] Mobs which miss their original abilities

Posted: Mon May 15, 2023 6:08 pm
by Baconpancake
Following to my first post, i found some more Mobs, which are missing their original abilities.

Sources:my experience on the official server // http://charm.enygma.net/frontierguide.html

Format: mob name, location (live server), abilities that are missing

Bannach ( Emain Macha/ Frontiers) : lifetap proc

Isolationist Mercenary (Pennine Mountains) : chance to double-hit

Isolationist Wizardess (Pennine Mountains) : Ice snare/dd + fire bolt

Cyhraeth ( Pennine Mountains/Snowdonia) : procs a spirit DD

Cait Sidhe (Hadrians Wall) : procs same strength DD (body instead of spirit) as Cyhraeth

Re: [MOBS] Mobs which miss their original abilities

Posted: Wed May 24, 2023 2:08 pm
by Baconpancake
sorry that i can't test on live servers due to not having access there.

Re: [MOBS] Mobs which miss their original abilities

Posted: Mon May 29, 2023 11:24 am
by Karen
Mob spells have been added, (active after reboot)
Currently our mob supports dual wielding, but not multi-hit.
This means that the mercenaries that has 2 weapons can double hit, but the ones that only have 1 will not, for now.
Thank you for your report.