CC duration reduced by 75% against enemy players (including mez, snare, and stun). CC duration unaffected for realm guards, pets, and mobs.
Remove purge and Ignore Pain - nobody plays without them anyway, less realm timers = more active players actually playing
SoS only useable after you've been out of combat for 30 seconds - SoS becomes an Inc ability rather than an escape tool
Vanish only available after a killing blow
Realm invasion - Instead of taking keeps to unlock the relic which results in realm swapping, taking the "relic" now unlocks the gates to Castle Sauvage, Snowdonia Fortress, Crauchon, Svasud Faste etc. Force a 2 front attack or defense to hold the home lands against attackers. Full scale PvP for levels 35+, 1-34 have pvp immunity unless they attack first.
Realm swapping - No realm timer, force delete of existing characters to swap realms.
These changes amount to more casual friendly experience, a more casual friendly experience results in slower drop in player base, slower drop in player base results in less seasons, less seasons means less starting over.
Changes for a future season (tell me i'm wrong)
Re: Changes for a future season (tell me i'm wrong)
you are wrong ....
... 100% (amazingly enough)
... 100% (amazingly enough)