Following to my first post, i found some more Mobs, which are missing their original abilities.
Sources:my experience on the official server // http://charm.enygma.net/frontierguide.html
Format: mob name, location (live server), abilities that are missing
Bannach ( Emain Macha/ Frontiers) : lifetap proc
Isolationist Mercenary (Pennine Mountains) : chance to double-hit
Isolationist Wizardess (Pennine Mountains) : Ice snare/dd + fire bolt
Cyhraeth ( Pennine Mountains/Snowdonia) : procs a spirit DD
Cait Sidhe (Hadrians Wall) : procs same strength DD (body instead of spirit) as Cyhraeth
[MOBS] Mobs which miss their original abilities
- Baconpancake
- Esquire
- Posts: 20
- Joined: Mon Nov 14, 2022 5:20 pm
- Baconpancake
- Esquire
- Posts: 20
- Joined: Mon Nov 14, 2022 5:20 pm
Re: [MOBS] Mobs which miss their original abilities
sorry that i can't test on live servers due to not having access there.
Re: [MOBS] Mobs which miss their original abilities
Mob spells have been added, (active after reboot)
Currently our mob supports dual wielding, but not multi-hit.
This means that the mercenaries that has 2 weapons can double hit, but the ones that only have 1 will not, for now.
Thank you for your report.
Currently our mob supports dual wielding, but not multi-hit.
This means that the mercenaries that has 2 weapons can double hit, but the ones that only have 1 will not, for now.
Thank you for your report.