Search found 56 matches
- Thu May 25, 2023 9:11 pm
- Forum: Bug Report
- Topic: Bestiary should have one entry per MOB type, not per individual in a zone
- Replies: 1
- Views: 213
Bestiary should have one entry per MOB type, not per individual in a zone
The real-time bestiary is a great start, but could use some refinement. Could we start by listing each MOB type only once per zone, instead of having a row in the table for every incidence of a MOB of that type? By that I mean something like the example of searching for different Glimmer MOBs in She...
- Wed May 10, 2023 6:47 pm
- Forum: Bug Report
- Topic: Salvage
- Replies: 65
- Views: 59821
Re: Short Recurve Bow (crafted) cannot be salvaged
On the other hand, the Stonewood Heavy Short Bow can be salvaged (though as noted in the other topic, it salvages for the wrong ingredients)
- Wed May 10, 2023 6:45 pm
- Forum: Bug Report
- Topic: Salvage
- Replies: 65
- Views: 59821
Re: Incorrect salvage on Stonewood Heavy Shod Staff
Same for Stonewood Heavy Short Bow
- Wed May 10, 2023 6:31 pm
- Forum: Bug Report
- Topic: Salvage
- Replies: 65
- Views: 59821
Incorrect salvage on Stonewood Heavy Shod Staff
Made of Stonewood, salvages for Ebonwood:
- Wed May 10, 2023 6:07 pm
- Forum: Bug Report
- Topic: Salvage
- Replies: 65
- Views: 59821
Re: Short Recurve Bow (crafted) cannot be salvaged
Same for regular (not short) Recurve Bow.
- Wed May 10, 2023 5:43 pm
- Forum: Bug Report
- Topic: Salvage
- Replies: 65
- Views: 59821
Short Recurve Bow (crafted) cannot be salvaged
Leveling up fletching (because...reasons) and I encountered an oddity. Making Stonewood Short Recurve Bows, I cannot salvage them. This with 1300 woodworking BTW. Then I made a Runewood version (gray to me) and couldn't salvage that as well. It seems like the Short Recurve Bow item salvage is set wr...
- Thu May 04, 2023 3:30 am
- Forum: Bug Report
- Topic: Incorrect Salvage on Spined Razor Foreclaw
- Replies: 1
- Views: 157
Incorrect Salvage on Spined Razor Foreclaw
The Spined Razor Foreclaw item from Koalinth Caverns in Hib salvages to asterite, which is a metal not used in Hibernia.
- Sat Apr 29, 2023 2:20 am
- Forum: Bug Report
- Topic: Spellcrafting incorrect cost for skills at +6 and above
- Replies: 0
- Views: 318
Spellcrafting incorrect cost for skills at +6 and above
I use the sepllcraft calculator at https://camelot.allakhazam.com/spellcraftcalc.html and it has been accurate on all my previous imbues. However, today I went to imbue my piece of armor with +10 CON +3 Slash +3 Crush +7 Celtic Dual and got the "cannot overcharge more than 5 levels" messag...
- Fri Apr 07, 2023 11:52 pm
- Forum: Bug Report
- Topic: Item Database Does Not Filter Correctly Based on Class
- Replies: 0
- Views: 188
Item Database Does Not Filter Correctly Based on Class
In an item database search, the selection of a Realm and Class (or just a Class, which then correctly selects the Realm...which is nice) does not correctly limit or filter results. For example, I am searching for items that give a Cap Bonus to CON for my animist in the screenshot below. The problem ...
- Sat Apr 01, 2023 10:21 pm
- Forum: Bug Report
- Topic: Item Database: Unable to search on TOA Bonus: Armor Factor
- Replies: 2
- Views: 406
Item Database: Unable to search on TOA Bonus: Armor Factor
The item database search does something weird when attempting to search on a TOA Bonus of Armor Factor. It looks fine to start: Screen Shot 2023-04-01 at 4.14.21 PM.png but when you click the + to add the filter to your search it is messed up: Screen Shot 2023-04-01 at 4.20.40 PM.png and the messed ...