Leveling
Posted: Tue Aug 23, 2022 2:54 am
So far, the experience on Eden has been fantastic!
By far (obviously) most people seem to be attracted to PVP in the BG's for leveling. Not complaining about this and is something I actually love. However, I fear that it will deter some from playing the server. In order to keep both populations of people who seek two different play styles, is it possible to have BG/Dungeon at the same exp rate? I don't really foresee people ever using "open world" for exp besides large packs of mobs that only 1-2 classes farm and start charging services from other players (imo kinda kills the idea of grouping and playing over time). I think this will be beneficial to those who are seemingly underpowered in a certain BG due to time zone or just population for the BG at that time, that a player can have an alternative means to gain exp without worrying about it being at a "slower rate". I think more would enjoy groups/dungeons if quests were repeatable. Obviously, these quests would have to be tailored so that they are not over-rewarding.
Also, if "open world" aspects are needed, maybe having something like "rare mobs" spawns that correlate to unique gear dropping? A rare yellow named mob maybe with a respawn rate of 1-8 hours and will drop a unique piece of gear very strong for the level, an OJ 1-2 pieces, Red 1-3, Purple 3+ pieces of gear for a grp aspect. This way so a solo'er/explorer and do something fun and yet still get "good" gear by him/herself, as well as seek other players to take down, found higher-level rare mobs for chances of really good gear dropping for multiple people.
By far (obviously) most people seem to be attracted to PVP in the BG's for leveling. Not complaining about this and is something I actually love. However, I fear that it will deter some from playing the server. In order to keep both populations of people who seek two different play styles, is it possible to have BG/Dungeon at the same exp rate? I don't really foresee people ever using "open world" for exp besides large packs of mobs that only 1-2 classes farm and start charging services from other players (imo kinda kills the idea of grouping and playing over time). I think this will be beneficial to those who are seemingly underpowered in a certain BG due to time zone or just population for the BG at that time, that a player can have an alternative means to gain exp without worrying about it being at a "slower rate". I think more would enjoy groups/dungeons if quests were repeatable. Obviously, these quests would have to be tailored so that they are not over-rewarding.
Also, if "open world" aspects are needed, maybe having something like "rare mobs" spawns that correlate to unique gear dropping? A rare yellow named mob maybe with a respawn rate of 1-8 hours and will drop a unique piece of gear very strong for the level, an OJ 1-2 pieces, Red 1-3, Purple 3+ pieces of gear for a grp aspect. This way so a solo'er/explorer and do something fun and yet still get "good" gear by him/herself, as well as seek other players to take down, found higher-level rare mobs for chances of really good gear dropping for multiple people.